19 lines
613 B
C++
19 lines
613 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "AI/SkeletonEnemy.h"
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ASkeletonEnemy::ASkeletonEnemy()
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{
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//Setting WeaponMeshComponent
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WeaponMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("WeaponMeshComponent"));
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WeaponMeshComponent->SetRelativeLocationAndRotation(FVector(0.f, 0.f, 0.f), FRotator(0.f, 0.f, 0.f));
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WeaponMeshComponent->SetupAttachment(GetMesh(), AttachSocketName);
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WeaponMeshComponent->SetCollisionEnabled(ECollisionEnabled::NoCollision);
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}
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UPrimitiveComponent* ASkeletonEnemy::GetWeaponMesh()
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{
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return WeaponMeshComponent;
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}
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