D1/Source/D1/Definitions/CombatAssetManager.h

23 lines
399 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/AssetManager.h"
#include "CombatAssetManager.generated.h"
/**
*
*/
UCLASS()
class D1_API UCombatAssetManager : public UAssetManager
{
GENERATED_BODY()
public:
static UCombatAssetManager& Get();
protected:
virtual void StartInitialLoading() override;
};