D1/Source/D1/D1.Build.cs

19 lines
446 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class D1 : ModuleRules
{
public D1(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay",
"EnhancedInput", "GameplayTags"
});
PublicIncludePaths.AddRange(new string[] { "D1" });
}
}