D1/Source/D1/Actor/MasterPose.h

28 lines
528 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Actor/BaseEquippable.h"
#include "MasterPose.generated.h"
/**
*
*/
UCLASS()
class D1_API AMasterPose : public ABaseEquippable
{
GENERATED_BODY()
public:
AMasterPose();
public:
virtual void AttachActor(const FName SocketName) override;
virtual void OnEquipped() override;
virtual void OnUnequipped() override;
public:
UPROPERTY(EditDefaultsOnly, Category = "Stats")
float ArmorValue;
};