D1/Source/D1/Actor/BaseConsumable.h

30 lines
780 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Actor/BaseEquippable.h"
#include "BaseConsumable.generated.h"
/**
*
*/
UCLASS()
class D1_API ABaseConsumable : public ABaseEquippable
{
GENERATED_BODY()
public:
ABaseConsumable();
public:
virtual void UseItem() override;
private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Montage", meta = (AllowPrivateAccess = "true"))
TObjectPtr<UAnimMontage> UseItemMontage;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Montage", meta = (AllowPrivateAccess = "true"))
int32 CurrentNumberOfUses;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Montage", meta = (AllowPrivateAccess = "true"))
int32 MaxNumberOfUses;
};