D1/Source/D1/Interface/CombatInterface.cpp

23 lines
655 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Interface/CombatInterface.h"
// Add default functionality here for any ICombatInterface functions that are not pure virtual.
float ICombatInterface::PerformAction(FGameplayTag ActionTag, FGameplayTag StateTag, int32 MontageIndex,
bool bRandomIndex)
{
return 0.f;
}
float ICombatInterface::PerformAttack(FGameplayTag AttackType, int32 AttackIndex, bool bRandomIndex)
{
return 0.f;
}
bool ICombatInterface::PerformCustomAction(FGameplayTag ActionTag, FGameplayTag StateTag, UAnimMontage* InMontage,
float fMontagePlayRate, bool bAutoReset)
{
return false;
}