23 lines
655 B
C++
23 lines
655 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Interface/CombatInterface.h"
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// Add default functionality here for any ICombatInterface functions that are not pure virtual.
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float ICombatInterface::PerformAction(FGameplayTag ActionTag, FGameplayTag StateTag, int32 MontageIndex,
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bool bRandomIndex)
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{
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return 0.f;
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}
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float ICombatInterface::PerformAttack(FGameplayTag AttackType, int32 AttackIndex, bool bRandomIndex)
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{
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return 0.f;
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}
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bool ICombatInterface::PerformCustomAction(FGameplayTag ActionTag, FGameplayTag StateTag, UAnimMontage* InMontage,
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float fMontagePlayRate, bool bAutoReset)
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{
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return false;
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}
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