D1/Source/D1/Actor/BaseShield.h

18 lines
276 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Actor/BaseWeapon.h"
#include "BaseShield.generated.h"
/**
*
*/
UCLASS()
class D1_API ABaseShield : public ABaseWeapon
{
GENERATED_BODY()
};