34 lines
825 B
C++
34 lines
825 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "CombatCharacter.h"
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#include "Interface/TargetingInterface.h"
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#include "TestDummyCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class D1_API ATestDummyCharacter : public ACombatCharacter, public ITargetingInterface
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{
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GENERATED_BODY()
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public:
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ATestDummyCharacter();
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public:
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virtual void BeginPlay() override;
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protected:
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// Inherited via ITargetingInterface
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virtual bool CanBeTargeted() override;
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virtual void OnTargeted(bool bIsTargeted) override;
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TArray<TSubclassOf<class ABaseEquippable>> StartingEquipment;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UI")
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TObjectPtr<class UWidgetComponent> LockOnWidgetComponent;
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};
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