D1/Source/D1/TestDummyCharacter.h

34 lines
825 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CombatCharacter.h"
#include "Interface/TargetingInterface.h"
#include "TestDummyCharacter.generated.h"
/**
*
*/
UCLASS()
class D1_API ATestDummyCharacter : public ACombatCharacter, public ITargetingInterface
{
GENERATED_BODY()
public:
ATestDummyCharacter();
public:
virtual void BeginPlay() override;
protected:
// Inherited via ITargetingInterface
virtual bool CanBeTargeted() override;
virtual void OnTargeted(bool bIsTargeted) override;
public:
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
TArray<TSubclassOf<class ABaseEquippable>> StartingEquipment;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="UI")
TObjectPtr<class UWidgetComponent> LockOnWidgetComponent;
};