[박치영] 보스몬스터 Death Animation 추가, 피격 이팩트 추가

main
pcyoung 2023-11-04 20:34:39 +09:00
parent 607c4abf36
commit 34309f68c1
10 changed files with 4 additions and 2 deletions

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@ -694,6 +694,8 @@ void AMasterAI::SetDead(bool Condition)
return;
bIsDead = Condition;
StateManagerComponent->SetCurrentState(FCombatGameplayTags::Get().Character_State_Dead);
AAIController* aiController = Cast<AAIController>(GetController());
if(aiController)
{

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@ -136,9 +136,9 @@ private:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hit", meta = (AllowPrivateAccess = "true"))
FName PelvisBoneName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hit", meta = (AllowPrivateAccess = "true"))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Effects|Hit", meta = (AllowPrivateAccess = "true"))
TObjectPtr<class USoundBase> HitSound;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hit", meta = (AllowPrivateAccess = "true"))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Effects|Hit", meta = (AllowPrivateAccess = "true"))
TObjectPtr<class UNiagaraSystem> HitEmitter;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MovementSpeed", meta = (AllowPrivateAccess = "true"))