From 126c50c56758bfb8f2b1e8b280b74c079a2b8e35 Mon Sep 17 00:00:00 2001 From: "PCYPC\\pcy35" Date: Fri, 1 Sep 2023 13:14:15 +0900 Subject: [PATCH] =?UTF-8?q?[=EB=B0=95=EC=B9=98=EC=98=81]=20=EB=82=B4?= =?UTF-8?q?=EC=9A=A9=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Blueprints/AI/BP_ExampleEnemy.uasset | Bin 36406 -> 36406 bytes Source/D1/AI/HumanoidEnemy.cpp | 1 + Source/D1/AI/MasterAI.cpp | 3 +-- Source/D1/AI/T_PerformAttack.cpp | 2 +- 4 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Content/CombatSystem/Blueprints/AI/BP_ExampleEnemy.uasset b/Content/CombatSystem/Blueprints/AI/BP_ExampleEnemy.uasset index 0688bc92713a8ad12fa8a5b20cc26958fdab9d49..edebda44b76514364fc78f054f0d6256bc3c75c4 100644 GIT binary patch delta 62 zcmV-E0KxyZoC3C-00_O}GTk2#(tb#Ir&HNiPLH0000Cli`LJv!^gD U50lGO9g<-LlOsklvnD_gPUGVi8vpGetCurrentState() != FCombatGameplayTags::Get().Character_State_Dead) //TODO : 마지막 틱에서 충돌활성화 되는 이슈 방지...가 안됨. - MainWeaponCollisionComponent->ActivateCollision(); + MainWeaponCollisionComponent->ActivateCollision(); } void AMasterAI::DeactivateCollision_Implementation(ECollisionPart CollisionPart) diff --git a/Source/D1/AI/T_PerformAttack.cpp b/Source/D1/AI/T_PerformAttack.cpp index 9601c651..8ea74727 100644 --- a/Source/D1/AI/T_PerformAttack.cpp +++ b/Source/D1/AI/T_PerformAttack.cpp @@ -18,7 +18,7 @@ EBTNodeResult::Type UT_PerformAttack::ExecuteTask(UBehaviorTreeComponent& OwnerC ICombatInterface* CombatInterface = Cast(ControllingPawn); if(!CombatInterface) return EBTNodeResult::Failed; - + float actionDuration = CombatInterface->PerformCombatAttack(AttackTypeTag, AttackIndex, RandomIndex); actionDuration += ActionDurationModifier; FTimerHandle ActionTimer;