diff --git a/Config/DefaultGameplayTags.ini b/Config/DefaultGameplayTags.ini new file mode 100644 index 0000000..ab0d74b --- /dev/null +++ b/Config/DefaultGameplayTags.ini @@ -0,0 +1,25 @@ +[/Script/GameplayTags.GameplayTagsSettings] +ImportTagsFromConfig=True +WarnOnInvalidTags=True +ClearInvalidTags=False +AllowEditorTagUnloading=True +AllowGameTagUnloading=False +FastReplication=False +InvalidTagCharacters="\"\'," +NumBitsForContainerSize=6 +NetIndexFirstBitSegment=16 ++GameplayTagList=(Tag="Character.Action.Attack.ChargedAttack",DevComment="") ++GameplayTagList=(Tag="Character.Action.Attack.FallingAttack",DevComment="") ++GameplayTagList=(Tag="Character.Action.Attack.HeavyAttack",DevComment="") ++GameplayTagList=(Tag="Character.Action.Attack.LightAttack",DevComment="") ++GameplayTagList=(Tag="Character.Action.Attack.SprintAttck",DevComment="") ++GameplayTagList=(Tag="Character.Action.Dodge",DevComment="") ++GameplayTagList=(Tag="Character.Action.EnterCombat",DevComment="") ++GameplayTagList=(Tag="Character.Action.ExitCombat",DevComment="") ++GameplayTagList=(Tag="Character.Action.GeneralAction",DevComment="") ++GameplayTagList=(Tag="Character.State.Attacking",DevComment="") ++GameplayTagList=(Tag="Character.State.Dead",DevComment="") ++GameplayTagList=(Tag="Character.State.Disabled",DevComment="") ++GameplayTagList=(Tag="Character.State.Dodging",DevComment="") ++GameplayTagList=(Tag="Character.State.GeneralActionState",DevComment="") + diff --git a/Content/CombatSystem/Blueprints/Actor/BP_BaseWeapon.uasset b/Content/CombatSystem/Blueprints/Actor/BP_BaseWeapon.uasset index 86c41a5..f212db0 100644 Binary files a/Content/CombatSystem/Blueprints/Actor/BP_BaseWeapon.uasset and b/Content/CombatSystem/Blueprints/Actor/BP_BaseWeapon.uasset differ diff --git a/Content/CombatSystem/Blueprints/Actor/BP_GreatSword.uasset b/Content/CombatSystem/Blueprints/Actor/BP_GreatSword.uasset index d503d36..bc82fb6 100644 Binary files a/Content/CombatSystem/Blueprints/Actor/BP_GreatSword.uasset and b/Content/CombatSystem/Blueprints/Actor/BP_GreatSword.uasset differ diff --git a/Content/CombatSystem/Blueprints/Actor/BP_ToughSword.uasset b/Content/CombatSystem/Blueprints/Actor/BP_ToughSword.uasset index cd75d41..5135faf 100644 Binary files a/Content/CombatSystem/Blueprints/Actor/BP_ToughSword.uasset and b/Content/CombatSystem/Blueprints/Actor/BP_ToughSword.uasset differ diff --git a/Content/CombatSystem/Blueprints/BP_CombatCharacter.uasset b/Content/CombatSystem/Blueprints/BP_CombatCharacter.uasset index fa55bdf..af741ee 100644 Binary files a/Content/CombatSystem/Blueprints/BP_CombatCharacter.uasset and b/Content/CombatSystem/Blueprints/BP_CombatCharacter.uasset differ diff --git a/Content/CombatSystem/Blueprints/BP_TestDummyCharacters.uasset b/Content/CombatSystem/Blueprints/BP_TestDummyCharacters.uasset index 712091b..b4047e6 100644 Binary files a/Content/CombatSystem/Blueprints/BP_TestDummyCharacters.uasset and b/Content/CombatSystem/Blueprints/BP_TestDummyCharacters.uasset differ diff --git a/Content/CombatSystem/Blueprints/Components/BP_StateManagerComponent.uasset b/Content/CombatSystem/Blueprints/Components/BP_StateManagerComponent.uasset index 0ac6b87..5a22363 100644 Binary files a/Content/CombatSystem/Blueprints/Components/BP_StateManagerComponent.uasset and b/Content/CombatSystem/Blueprints/Components/BP_StateManagerComponent.uasset differ diff --git a/Content/CombatSystem/Blueprints/Components/BP_StatsComponent.uasset b/Content/CombatSystem/Blueprints/Components/BP_StatsComponent.uasset index ef869ca..fc6a925 100644 Binary files a/Content/CombatSystem/Blueprints/Components/BP_StatsComponent.uasset and b/Content/CombatSystem/Blueprints/Components/BP_StatsComponent.uasset differ diff --git a/Content/CombatSystem/Blueprints/Enums/E_CharacterAction.uasset b/Content/CombatSystem/Blueprints/Enums/E_CharacterAction.uasset deleted file mode 100644 index de1ff5a..0000000 Binary files a/Content/CombatSystem/Blueprints/Enums/E_CharacterAction.uasset and /dev/null differ diff --git a/Content/CombatSystem/Blueprints/Enums/E_CharacterState.uasset b/Content/CombatSystem/Blueprints/Enums/E_CharacterState.uasset deleted file mode 100644 index bc8ffa7..0000000 Binary files a/Content/CombatSystem/Blueprints/Enums/E_CharacterState.uasset and /dev/null differ diff --git a/Content/__ExternalActors__/Maps/ThirdPersonMap/7/WK/ZO5KCJOBJ60AQZIVVZILXZ.uasset b/Content/__ExternalActors__/Maps/ThirdPersonMap/7/WK/ZO5KCJOBJ60AQZIVVZILXZ.uasset index 14e5b54..4bb5aa0 100644 Binary files a/Content/__ExternalActors__/Maps/ThirdPersonMap/7/WK/ZO5KCJOBJ60AQZIVVZILXZ.uasset and b/Content/__ExternalActors__/Maps/ThirdPersonMap/7/WK/ZO5KCJOBJ60AQZIVVZILXZ.uasset differ