- 5챕터 완료

main
PCYPC\pcy35 2023-09-03 20:56:43 +09:00
parent f55f831e87
commit 6d5cc77e16
21 changed files with 3 additions and 0 deletions

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@ -112,6 +112,8 @@ ManualIPAddress=
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Interactable")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")

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@ -20,6 +20,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Character.Action.EnterCombat",DevComment="")
+GameplayTagList=(Tag="Character.Action.ExitCombat",DevComment="")
+GameplayTagList=(Tag="Character.Action.GeneralAction",DevComment="")
+GameplayTagList=(Tag="Character.Enemy",DevComment="")
+GameplayTagList=(Tag="Character.Player",DevComment="")
+GameplayTagList=(Tag="Character.State.Attacking",DevComment="")
+GameplayTagList=(Tag="Character.State.Dead",DevComment="")